I was really looking forward to this game ever since it was announced, with it’s promise of Layton-esque puzzles and graphics combined with the rhythm styled games that Sega’s become really good at making. However, from the moment I started playing Rhythm Thief, it was a non-stop path down disappointment ally.
I think the biggest thing against Rhythm Thief is that it lacks the charm which makes up the style its trying to imitate. It’s got a lot of razzle-dazzle with some catchy tunes, and it looks nice, but it lacks a heart to the gameplay and to the story. The gameplay degenerates into moving around a map screen, going from A to B without stopping to talk to anyone, and playing the story challenges again and again until you achieve them.
I’m just going to point out the obvious. Either the difficulty in this game is stupidly hard at some points, or i’m just terrible at it, or my 3DS doesn’t work properly, but I came close to loosing my rag with some of these levels. Some of them have a terrible design and don’t even tell you what you should be doing, some of them just plain don’t work and any of the ones using the motion-sensor are almost unplayable. Its…so…infuriating.
Ultimately, even by today’s high standards, the plot isn’t terrible…it could probably pass as a pretty good plot.It’s creative, and that’s one of the biggest things people look for in games nowadays. It’s just a shame that the game is dragged down by horrible controls at some points, a terrible learning curve and the atrocious motion controls which force you to play the same level again and again and again just to get to the meat of the story.
I hope that if Sega does bring out a sequel, it fixes all the problems that plague the game..because right now, it’s not something I can recommend to anyone, even if they’re longing for a 3DS game to play. I…have nothing else to say about the game. :L