Hunter x Hunter Episode 66

Strategy x And x Scheme

HxH66

Sponsorship can be a tricky issue in this day and age, but I feel that the Hunter association made the right choice.

There’s a strange sense of nostalgia in the air, as Killua returns to complete the Hunter exam once more. It’s been over a year since this new edition of Hunter x Hunter began airing, and we see some of the same faces we were introduced to way back then. Their names, I couldn’t tell you, although I do recognize the soothing sight of Tonpa’s round form and the more recent Zepile, one whom Killua notes as well. But well, as some things never change, looking at you Tonpa, others do dramatically. I’d imagine 1½ hours is some sort of record time in passing the exam? Poor Zepile really, but at least Killua ain’t the type to outright murder the whole lot of them, anymore.

The whole episode moves about as briskly as this opening scene, which is to say really freaking briskly. I can imagine Greed Island is a little odd to adapt thanks to the video game side to it and all; the vast multitude of cards play a vital role to the adventure yet we only know of a handful of them in detail. Madhouse can’t exactly expect viewers to pause their screen to inspect every card, nor can they spend half the episode panning card descriptions across the screen. Even if I’d love to see that happen. The Greed Island tutorial really helps in the learning regard, cementing some of the more important ones in our minds. Perhaps in ways we wish the tutorial didn’t teach them in. PERHAPS NOT? And at this point, the general gist on what sorts of cards exist and what can be done with them is pretty clear. So now that we have that basis to the game system, it’s about time that our little group starts playing for real.

Their first attempt at that leads them into finding a player by the name of Chrollo Lucifer, with more of Biscuit acting deceptively young and cutie.

So we move to Shalnark being a total cutie to find out what we were leading up to with the Phantom Troupe’s misadventures on Greed Island. Simply said, the guy going by Chrollo’s name cannot be him. To enter Greed Island conventionally is impossible without Nen, and to do so through the backdoor is impossible due to Razor’s dutiful observance. But why would Chrollo be on Greed Island in the first place? It harkens back to Neon’s prophecy, meaning that Greed Island is the place that is directly east from York Shin city. Meaning that yes, Abengane is most likely the Nen remover who will rid Chrollo of Kurapika’s nen (currently dealing with the ruins of Nostrade’s empire, as Neon can no longer prophesize). And who else to search for this elusive Nen remover in steed of Chrollo than the one who wants the Nen gone most.

Hisoka, it has been too long.

7 episodes is too long for you. His appearance is brief and mysterious as they tend to be, what a lovely, with that lingering want for more.

More game related developments transpire between Genthru’s and Tzesguerra’s groups, as both claim leading positions in card collection. As Gon demonstrates smaller scale trading amateur players partake in for small gains, both of these elite teams are few cards away from beating the game. Knowing full well that one wrong trade could allow the other experienced player to reach victory, Genthru isn’t swayed by Tzeguerra’s offers. At first. But when an offer so one-sided is made, even he has to consider it, despite knowing that there must be something for the enemy side to gain from it as well. Genthru’s bomber buddies think up of a suitable strategy on stealing the cards without a trade however, so now we have to ponder what exactly Tzesguerra has up his sleeves.

Gon and Killua of course are nowhere near that level of play yet, participating in all sorts of side quests from knocking bugs off trees to saving imprisoned NPC’s. They gain 10 cards or so very quickly, but even if they manage to catch up to speed in short notice, they’ll have to face the top tier players for the remaining rare cards. But it’s all fun and games for now, as the boys partake in family fun-time gambling. Doesn’t even take long for Killua to go straight-up addict on us, using a special luck giving die to immediately win the jack-pot. This aptly named Risky Dice has a clear downside to it, in that 1 of the 20 faces results in extreme bad luck, wiping out all of the good luck stored in the die thus far. Meaning in most cases? Death. What else.

Genthru takes a much more economical approach to using the die. He gives the die to another player, minimizing the opportunity cost, and forces them to roll it through thoroughly threatening means, resulting in profits. What’s curious here though, and what I tend to like to see in villains, is that while they have absolute disdain for others, he considers his fellow Bombers one with him. Any risk he takes, they take, and vice versa. An “all for one and one for all” sort of mentality amongst serial bombers. It’s different from what the Phantom Troupe has in that besides their boss, what they share is camaraderie, but not devotion. Genthru on the other hand even has his powers designed with his buddies in mind. There’s a deep connection between them, and I like having that little bit of nuance for the otherwise absolutely out of it Bomber.

Now to see where exactly these plot threads extend from here, since we’ve done such a nice clean job of laying them out. Although we’ve yet to properly see one distinct face from the opening, and as of now, Gon and Killua are far behind in the game itself to directly involve themselves immediately.

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